![]() The roster expands as you meet various family members and eventually includes a Mage and Monk. Linda, John’s daughter, plays more like your traditional ranged Archer and Kevin, the youngest son is your archetypal Thief, with blazing fast speed and dual wielded blades. You start initially as John, the father of the family who plays much like a traditional Knight, with sword and shield. This is where the game manages to make you really care about each of the protagonists. Over time you start to really get a feel for the relationships within the family and get to know more about the personality of each. Other family members can be observed training in the garden on playing with pets. The heavily pregnant mother goes about the home nesting, whilst her dutiful husband follows her around ready to catch her when she falls (literally). The level of detail, especially in the Bergsons’ home, is impressive. You can also listen in on the different conversations between family members and watch them go about their daily routines. From there you can access the library to read up on lore of the world and can purchase various upgrades and improvements for the whole family using Morv, the currency within the game. Home Sweet Homeīetween runs your character returns to the family home, which acts as your hub world and main menu. This was fixed with a quick reboot of the game, but was initially frustrating, as I assumed I had misunderstood the criteria to unlock the ability. ![]() I did find a strange bug, in that any passive abilities which affected the whole family would remain locked even after I had met the unlock requirements. Each character has a range of different abilities and unlocks including some which benefit every family member based on that character’s specialism. Each level gained earns you a skill point which can be spent on various options which unlock new abilities and passive buffs. ![]() Chaining together killstreaks earn a multiplier which give your character a big boost to the amount of XP earned. Like most traditional RPGs, kills earn you XP. These offer a nice sense of progression within each run and can lead to some fun builds as you experiment with the different options. You control one of six family members as you embark on an adventure through several procedurally generated dungeons.Īs you progress through each dungeon you earn various temporary abilities including passive buffs and totems which offer various effects, such as causing your character to continually emit explosions or grant the ability to spawn orbiting balls of electricity. The game perfectly mixes hack-and-slash gameplay with RPG and Rogue-lite mechanics to offer an addictive slice of dungeon crawling. The family must travel from their ancestral home to the nearby Mount Morta to face a number of trials and help bring peace back to their land. I was obviously still devastated by both, but I’m sure it would have been a whole different ball-game if I was to go back to either of these now! A Family AffairĬhildren of Morta follows the Bergson family as they face the trials of an encroaching corruption. ![]() In recent years I read Cormac McCarthy’s The Road and watched the film. The Last of Us, whilst a real heartbreaker, never really caught me with its central story theme. Up until recently I have never been able to properly relate to games with strong parental themes. ![]() Life is short, and becoming a Father has, in my eyes, only served to highlight that fact. I also find myself worrying about them more and more. What’s more important than family? Having recently become a Father for the first time, I find myself appreciating time with my family more than ever before. ![]()
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